Engineering Tutorial
Reverb
Space, Depth, and Dimension
What is Reverb?
Reverb (reverberation) is the collection of reflections that occur when sound bounces off surfaces in a space. It creates the sense of depth, size, and environment in your mix—from intimate rooms to massive cathedrals.
Natural reverb happens everywhere—your bedroom, a concert hall, a parking garage. In mixing, we use artificial reverb to place sounds in virtual spaces and add dimension to dry recordings.
Why Reverb Matters
- Creates Space: Simulates acoustic environments from small rooms to large halls
- Adds Depth: Places elements forward or back in the mix
- Glues Elements: Makes separate recordings sound like they're in the same space
- Enhances Tone: Adds richness, warmth, and character
- Fills Gaps: Smooths transitions and fills empty space
- Creates Mood: Intimate vs. epic, natural vs. otherworldly
Reverb Parameters Explained
Decay Time (RT60)
What it does: How long reverb takes to fade to silence
- Short (0.5-1.5s): Small rooms, tight spaces
- Medium (1.5-3s): Medium halls, natural spaces
- Long (3-10s+): Large halls, cathedrals, special effects
Pre-Delay
What it does: Gap between dry signal and reverb onset
- 0-20ms: Immediate, natural room sound
- 20-50ms: Separates dry from wet, adds clarity
- 50-100ms+: Distinct slap-back before reverb
- Tip: Match pre-delay to tempo (1/16 note = clarity)
Size
What it does: Simulated room dimensions
- Small = tight, intimate
- Medium = natural, balanced
- Large = spacious, epic
Damping
What it does: Absorbs high frequencies over time
- Low damping = bright, metallic spaces
- High damping = warm, soft spaces (carpets, curtains)
Diffusion
What it does: How scattered/smooth the reflections are
- Low diffusion = distinct echoes, flutter
- High diffusion = smooth, dense tail
Mix/Wet-Dry
What it does: Balance between original and reverb signal
- Use sends/returns for flexibility (recommended)
- Or use wet/dry knob on insert (less flexible)
- Typical: 10-30% wet for subtle space
Reverb Types
Room
Sound: Small, intimate, natural
Use for: Subtle space, making dry recordings feel real
Settings: Decay 0.5-1.5s, short pre-delay
Hall
Sound: Large, spacious, smooth
Use for: Vocals, strings, cinematic sounds
Settings: Decay 2-4s, medium pre-delay
Plate
Sound: Bright, dense, vintage
Use for: Vocals, drums, classic mixes
Settings: Decay 1-3s, minimal pre-delay
Spring
Sound: Boingy, vintage, lo-fi
Use for: Guitars, surf rock, retro vibes
Settings: Decay 1-2s, character-dependent
Chamber
Sound: Natural, reflective, classic
Use for: Vocals, orchestral, vintage recordings
Settings: Decay 1-2.5s, natural diffusion
Shimmer
Sound: Ethereal, pitched, otherworldly
Use for: Pads, ambient, special effects
Settings: Long decay, high feedback, pitch shift
Step-by-Step Reverb
1. Choose Your Type
- Room for subtle, natural space
- Hall for vocals and leads
- Plate for drums and vintage vibe
2. Set Decay Time
- Fast songs = shorter decay (avoid mud)
- Slow songs = longer decay (fill space)
- Start at 1.5-2s and adjust
3. Add Pre-Delay
- Calculate: 60,000 / BPM = quarter note in ms
- Use 1/16 or 1/8 note for clarity
- Example: 120 BPM = 500ms quarter, 125ms 1/16
4. Shape with EQ
- HPF at 200-400 Hz (remove mud)
- LPF at 8-12 kHz (remove harshness)
- Keep reverb in the "air" frequencies
5. Set Mix Level
- Use send/return for flexibility
- Start at -20dB send level
- Adjust until you feel space but don't hear wetness
Example Settings
Lead Vocals (Modern)
- Type: Hall or Plate
- Decay: 1.8-2.5s
- Pre-delay: 30-50ms (1/16 note)
- HPF: 300 Hz, LPF: 10 kHz
- Mix: 15-25%
Snare Drum
- Type: Plate or Room
- Decay: 1.2-1.8s
- Pre-delay: 0-20ms
- HPF: 400 Hz, LPF: 8 kHz
- Mix: 20-40% (parallel)
Acoustic Guitar
- Type: Room or Small Hall
- Decay: 1.0-1.5s
- Pre-delay: 20-30ms
- HPF: 250 Hz, LPF: 12 kHz
- Mix: 10-20%
Ambient Pad
- Type: Hall or Shimmer
- Decay: 4-8s
- Pre-delay: 50-100ms
- HPF: 200 Hz, LPF: 15 kHz
- Mix: 40-60%
Advanced Techniques
Gated Reverb
Reverb that cuts off abruptly (80s drums).
- Add reverb to snare
- Insert gate after reverb
- Set gate to close after 200-400ms
- Creates huge, punchy sound
Reverse Reverb
Reverb that builds up before the sound.
- Reverse audio, add reverb, reverse again
- Creates anticipation and drama
- Great for vocal swells and transitions
Ducked Reverb
Reverb that ducks when dry signal is present.
- Sidechain compressor on reverb return
- Trigger from dry vocal
- Keeps vocals clear, adds space in gaps
Layered Reverbs
Multiple reverbs for depth and complexity.
- Short room (0.8s) for intimacy
- Medium hall (2s) for space
- Long hall (4s) for depth
- Blend to taste
Common Mistakes
- Too much reverb: Makes mix muddy and distant
- No pre-delay: Reverb masks the dry signal
- No EQ on reverb: Low-end mud and high-end harshness
- Same reverb on everything: Lacks depth and dimension
- Reverb on bass: Creates mud—use sparingly
- Ignoring decay time vs. tempo: Long reverb in fast songs = mud
- Using reverb as insert: Less flexible than send/return
Pro Tips
- Less is more: If you can hear it clearly, it's too much
- Use sends/returns: More control, less CPU
- EQ your reverb: HPF at 300 Hz, LPF at 10 kHz minimum
- Match pre-delay to tempo: Keeps reverb rhythmic
- Automate reverb sends: More on choruses, less on verses
- Use different reverbs: Room for drums, hall for vocals
- Mono vs. stereo: Mono reverb for focus, stereo for width
- Reference professional mixes: Study how they use space
Genre-Specific Reverb
Hip Hop
Minimal, tight reverb. Short rooms (0.8-1.2s) on vocals, gated reverb on snares. Keep it dry and upfront.
Rock
Medium reverb for energy. Plate on drums (1.5-2s), hall on vocals (2-2.5s). Balance space with punch.
EDM
Creative, varied reverb. Short on drums, long on pads. Use automation heavily. Ducked reverb on vocals.
Jazz
Natural, room-based reverb. Simulate live space (1.5-2.5s). Minimal processing, focus on realism.